5 Nerdy Things Surrounding Assassins Creed: Origins You Might Want To Know

A week has passed since E3 2017 and the unveiling of Ubisoft’s latest instalment in the Assassins Creed series Assassin’s Creed: Origins. From what we have seen, there is a new protagonist, Bayek, and of course a brand new time period, this being the highly anticipated setting of Ancient Egypt. The initial response from fans has been very mixed, some praising the game on its amazing graphics and long-awaited time-period-setting, whilst others are very hesitant to give the franchise another chance after it’s mojo was lost from the last few instalments. However the game turns out, here’s 5 interesting points you may want to know surrounding the story of the Assassins Creed: Origins timeline. Read More

Review: Alien: Covenant – Why The Alien Franchise Has Lost It

Allow me to back-track to Prometheus firstly, and let me say that I think the vast majority of audiences were left very confused as to what the hell any of it was about. A few die-hard fans had their theories and justifications, but I feel if a film doesn’t give you the answers you need, it hasn’t fulfilled its job of paying off the set-up.

What the hell is that black liquid? Why do engineers want to destroy us when they created us? Why was it necessary to say Weyland is dead, then unveil he is alive, just to have him die anyway? Why did the black liquid turn Holloway into some zombie.. human… mutant..thing? How did David know how to speak an Alien language that has never been heard aloud? Why would you run in a straight line from a circular object rolling toward you?!

Ahh. So many questions, more so than to bother to ask. Prometheus certainly set a lot of questions up, only to not answer most of them. So when we saw Alien: Covenant was coming to theatres, people who share my opinion thought: “Hey, I would like Prometheus a lot more if they actually explained any of it. I’ll give it a watch, hopefully they will satisfy my curiosity.” Don’t get me wrong, Covenant has a few answers to Prometheus, but sets up entirely new questions in their place. Read More

Why King Arthur: Legend Of The Sword Has P****d Me Off (And Not For The Reasons You Might Think) – Review

Hello. So let allow me to vent off my initial reactions to the film, or rather the film’s critical reception. Before I start, allow me to simply say that this film is AMAZING. If you haven’t seen it, I recommend it. You can watch the trailer here.

Guy Ritchie has made an entirely new take on the King Arthur Legend, has sprinkled his unique style in the mixture and made what I’d like to call one of my favourite films of the year!!

The opening really sucks you into the lore of the film, with some of the greatest CGI and sound-design combo I’ve seen since Lord Of The Rings, and really gives you that “epic” feel. After the set-up you get a montage intro to Arthur’s character – and if there is one thing we should know Guy Ritchie for, it his his amazing montages. See, people like Jeremy from CinemaSins would have you believe that montages are ‘sloppy exposition’, and sometimes he’s right. But it simply wasn’t the case in King Arthur; and I really have to give the soundtrack credit for this as well. If there is one thing that really stood out in this film, its the soundtrack. Sometimes its all mystical and magical, then at other times its got this medieval beat that just kicks ass! Read More

The Importance of Soundtrack

Music within films, television shows and games is often overlooked when reviewing the finer details of a game, series or film. Soundtracks are an extra layer of crafting a masterpiece, something a book or art drawing are unable to provide.

Take a scene you might love; try to visualise that scene and ask yourself what is happening. What is the mood? Is it an action scene, perhaps a love scene, or maybe even a comedy scene. Now try to remember what the music was. You should feel that the music enhanced the emotion. Think about John William’s iconic Harry Potter score. It sounds mystical, magical; the same words you might use to describe the Harry Potter series itself. Would you get the same feeling if there was silence? Or maybe, instead of another fantastic John William’s score, you heard, say, a chart song? If when the Harry Potter title comes up on the screen, and you heard Justin Bieber over the top, your brain would have a very different emotional response. (Don’t get me wrong, I’m not knocking JB, his music has gotten better with age!) But that is just one of many amazing things people take for granted with a film score. A reinforcement of tone. Read More

Rollzie’s Top 10 Films

So, you know my Top 10 games. A bit commercial I guess, just like my taste in film.

Unlike certain people I’ve met trying to get into the industry, I’m not too concerned with whether a film is Indy or blockbuster, what director was involved or if it’s an adaptation of which it has scrapped its source material.

There’s only a few things that a film needs in order for it to be great, in my opinion.

  • A good story
  • At least 2 relatable characters
  • Well paced
  • Great Soundtrack

In no particular order (although numbered), here’s 10 films that may come to no ones surprise, but I feel are the cream of the crop: Read More

What Makes Deus Ex Great?

With the release of Deus Ex’s latest title, Mankind Divided, I’d like to kick this blog off by taking a look at what makes Deus Ex just so darn mesmerising.

To analyse what makes Deus Ex great, we first have to go back 16 years to when the original Deus Ex was released. Read More

Rollzie’s Top 10 Games

Ok, so here it goes. My top 10 games. I’ve seen a few of these online. WatchMojo on Youtube is entirely based on Top 10’s – its their thing. However a lot of game-related Top 10’s seem to forever involve games that a lot of people haven’t played or even heard of.

I won’t deny that I’m a very commercial gamer – I’ve never been one for the Indie genre, however I can appreciate it, and completely see the appeal for people that do.

So here goes:

Red Dead Read More